COLOURED STATIC PRESS / FOR INDEPENDENT DEVELOPERS
INDIE GAME PRESS COVERAGE
How to pitch your game, prepare a useful press kit and make it easier for games publications to discover what you’re building.
You’ve spent months or years making a game. Now you need people to notice it. An inbox full of identical announcements isn’t much help to you or the person reading them, so here’s how to make a pitch worth opening.
What does indie game exposure actually mean?
For an independent developer, exposure might mean a news mention, a feature, an interview, a demo preview, a review or a place in someone’s discovery list. They are not interchangeable. A story about your studio’s unusual design problem is different from a scored verdict on a finished game.
It’s also worth remembering that coverage is not the same as guaranteed sales, and a review copy doesn’t buy anyone’s opinion. At Coloured Static Press, coverage and verdicts are editorial decisions. We don’t publish invented audience figures or promise a positive score in exchange for a key.
Start with a clear one-paragraph pitch
If your opening sentence is mostly studio history, five genres joined together and a promise to revolutionise gaming, there’s a chance the game’s actual hook has gone missing somewhere along the way. Lead with what someone would want to know.
- What is the game? Give the name, genre and a one-sentence explanation that a player could understand.
- What makes it different? Choose one or two mechanics, ideas or themes rather than a list of twenty features.
- What’s happening now? An announcement, live demo, festival participation, release date, major update or unusual development story.
- Where can we see it? Link the official game page, screenshots, trailer and, if available, a press kit.
- Who’s making it? Studio name, location if relevant and an appropriate reply address.
An effective pitch might explain a small building simulation where every new floor changes how residents behave. That’s immediately more useful than promising ‘a revolutionary immersive procedural building ecosystem’, which sounds like something a consultancy wrote after being left alone with a thesaurus.
Build a press kit that’s actually usable
You don’t need a fifty-page presentation. A simple folder or press page is often easier to work with. Make sure the links work without a login, and clearly identify what media outlets may use for editorial coverage.
- Game basics: official title, developer, publisher if any, genre, platform and current release status.
- Images: clean screenshots at useful resolutions, plus key art and your logo. Include credits and relevant usage terms.
- Video: a trailer or gameplay footage with the game clearly identified. If footage has restrictions, state them.
- Contact: a working address or other straightforward route back to the developer.
- Optional extras: an accessible demo, fact sheet, previous coverage and any useful technical or accessibility notes.
When should you contact gaming publications?
Give publications a real editorial reason to open the message. That might be a new demo, a Steam Next Fest appearance, a confirmed release window, a developer interview opportunity or an interesting post-launch change. Repeating ‘just checking you saw this’ every three days is rarely the breakthrough strategy anyone hoped for.
A short follow-up can be reasonable, particularly around an event or release. But respect publication policies and don’t assume a lack of response means your game has been judged negatively. Small editorial teams have more interesting games in their inboxes than they can realistically cover.
Do review keys guarantee a review?
No. A review key or preview build is access, not a purchase order for praise. Publishers may have schedules, testing limitations or editorial priorities that mean even an interesting game won’t receive coverage immediately. A responsible outlet should be clear about whether an article is based on its own playthrough or on public information.
Our own standards are set out in the CS Press Review Policy. If we haven’t played a game, we won’t pretend otherwise, and no code or sample determines a score.
How CS Press discovers independent games
Alongside original reporting and reviews, Undercurrent helps us identify independent games worth tracking. Our current seven-game discovery radar provides primary source links and distinguishes documented information from impressions. It is not a paid ranking system.
You can browse the Indie Game Discovery hub to see the kinds of projects we’re interested in. You’ll find original features, developer stories and guidance on finding promising new releases.
How to submit your game to CS Press
Send your indie game pitch directly to press@colouredstaticpress.com. Include your name, studio, game title, platforms, release date or window, official links, and a brief explanation of what makes the project distinctive. A playable demo or press kit is welcome when available. Please send links rather than unsolicited large attachments.
Before submitting, please read our information for publishers and PR teams and the editorial standards. Submission and editorial consideration are free, and we don’t guarantee a review or exposure figures.
A few frequently asked questions
Can I pitch an unfinished or Early Access game?
Yes. Development-stage projects can be interesting, particularly with a playable demo or a distinctive story. We’ll make their status clear and won’t review an unfinished game as if it’s a finished retail release.
Do I need a publisher to get coverage?
No. Solo developers and small independent studios are welcome. A clear pitch and usable links matter much more than the size of the organisation behind them.
Will CS Press cover every game submitted?
No publication can realistically promise that. We consider relevance, editorial value, evidence and available capacity. Editorial coverage is not paid placement.
Further reading: Steamworks guidance for Steam Next Fest developers. Also explore our indie demo discovery feature.
