Bubble Trouble meets a very peculiar pond. FrogPop is a brightly coloured arcade action game from solo developer Brian Lee, built around surviving escalating waves, discovering relics and making small but meaningful choices in a shop between encounters.
First Signal discovery feature based on written material and original gameplay captures supplied by the developer. This is not a scored review or independently completed playtest of the demo.

Ten waves, two zones and two bosses
The public FrogPop demo currently includes ten waves, two playable zones and two boss encounters. Brian Lee describes the game as a combination of classic Bubble Trouble-style arcade action with relics, a shop and a gradually changing build across a run.
That simple foundation has interesting potential. When an arcade game asks the player not only to dodge and shoot, but to make decisions about upgrades between rounds, each run can feel different even before the full game becomes available.

Meet the Bubble Stork and Geode Wyrm
The developer’s unedited, full-resolution screenshots show the pond area and two distinctive bosses: the Bubble Stork and Geode Wyrm. Those images are direct frames from the demo-source capture project; Brian notes that assisted controls were used to arrange the encounters for capture. They are not fabricated concept images or a claimed Coloured Static Press hands-on session.

Play the public demo
FrogPop is still in development, so this is a look at its publicly playable sample, not a verdict on the future full game. The developer has granted permission for free editorial and linked social use of the original screenshots, as well as Twitch streams, VODs and clips of the public demo with its in-game audio, provided music credits accompany the footage.
Game: FrogPop
Developer: Brian Lee (solo developer)
Access: Free public browser/Windows demo, ten waves
Full game: In development, Steam wishlist available
Play the demo · Steam wishlist
We have also invited Brian Lee to discuss the game’s arcade inspirations and unusual boss design in a seven-question written interview. More new indie discoveries can be found in First Signal.
