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Auroch Digital Begins Redundancy Consultation Affecting Around 25% of Roles

Official Warhammer 40000 Boltgun II game artwork featuring a Space Marine and Sister of Battle

Auroch Digital, the Bristol-based developer behind Warhammer 40,000: Boltgun and Boltgun II, has begun a redundancy consultation affecting approximately 25% of roles at the studio. The announcement, first shared on 26 October 2026, comes during another difficult period for employment across the games industry.

Importantly, a consultation is not the same as a confirmed final number of redundancies. The studio has not publicly confirmed how many people will ultimately leave. Its original social-media statement has since been removed, according to industry reporting, so the figure currently rests on the statement published at the time rather than a live announcement.

What has Auroch Digital said?

In the announcement reported by Gematsu and PocketGamer.biz, Auroch said its restructuring decision followed difficult market conditions despite positive reactions to recent releases. The studio also said supporting colleagues affected by the consultation was a priority.

The wording is significant. Roles are in consultation, rather than all redundancies being finalised, and there is no verified figure for the number of staff departures. Other outlets have noted that the original posts were removed; no reliable reason for that removal has been established.

What does this mean for Warhammer games?

Auroch indicated that development and support for Warhammer Survivors and Warhammer 40,000: Boltgun II would continue. This matters to players following the studio’s Warhammer projects, but it does not amount to a guarantee that development schedules or staff responsibilities will remain unchanged.

The studio has contributed to a distinctive corner of the Warhammer game catalogue, with fast, retro-inspired action sitting alongside its other projects. That makes the news particularly disappointing for people who have followed its work and the developers behind it.

A wider industry concern

Bristol has a substantial game-development community, and a consultation affecting a quarter of roles at an established studio is significant news for local talent as well as players. The immediate priority should be the people facing uncertainty, not speculation about unannounced cancellations or projects.

Coloured Static Press will update this report if Auroch issues a further confirmed statement about the consultation or any changes to its games.

Reporting based on Auroch Digital’s 26 October 2026 statement as preserved in contemporary coverage by Gematsu and PocketGamer.biz. The original social-media posts were no longer available at time of publication. Promotional artwork: © Auroch Digital / Games Workshop. This is industry news, not a game review.


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