There is a particular satisfaction in opening a booster pack, even when the cards are digital. Rip It! Card Collector, the new incremental game from Cybernetic Walrus, takes that little ritual and builds an entire progression loop around it.
Released on Steam on 30 October 2026, the game is about opening packs, collecting cards, filling binders and selling the duplicates. Profits go back into equipment and upgrades, allowing you to process more packs and gradually automate a growing card-opening setup.
One more pack, then another
It’s an appealingly direct premise. Early on, the attraction is the collection itself: finding a card you haven’t seen before and inching closer to completing a set. The incremental-game layer then shifts the focus to efficiency. How quickly can you open packs? Which upgrades are worth buying? And when does the automated system become more satisfying than opening the cards yourself?
There’s also a useful distinction between this and a conventional trading-card game. The Steam description is about collecting and optimising your workstation, not battling another player with the cards you’ve drawn.
A binder with 1,809 reasons to keep opening packs
There is more to the collection than a handful of rare cards. Cybernetic Walrus says the full game contains 1,809 cards across 209 distinct Critkin, complete with variations and hard-to-find additions. That gives the collecting side a defined long-term goal, rather than a number that climbs forever without anything tangible to complete.

Official Rip It! Card Collector gameplay screenshot. Image: Cybernetic Walrus / Steam.
The studio describes a gradual journey from tearing packs open by hand to building the Rip Rig, then making use of automation tools including the Auto Binder Bot. That changes the texture of the experience. A game that begins with a satisfying little manual ritual eventually becomes about the systems you construct around it. There is a delicate balance to strike: automate too much and you lose the pleasure of opening a pack; automate too little and finishing that binder could become an endurance exercise. We will need proper hands-on time to judge where Rip It! settles.
It is a single-player collecting and incremental simulator rather than a conventional card battler. Steam lists the PC release as 30 October 2026 and currently labels Steam Deck compatibility as Playable. Those are store details rather than findings from our own hardware testing.
Available now on PC
Rip It! Card Collector is available on Steam as a single-player release. Cybernetic Walrus also lists Steam Cloud support. Its launch follows the studio’s earlier work on Roadside Research, but this is a much more focused idea: the familiar collector’s itch turned into a production line.
We haven’t tested the finished game for this article, so this is a launch report, not a review. Still, it is precisely the sort of small, sharply defined release that can disappear between much louder launches, and one worth noting for fans of relaxed incremental games.

