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Second Zero Review | Solid Gunplay, Frustrating Movement | 60/100

Second Zero original gameplay: geometric wall-jump challenge60/100MIXED

Coloured Static Press Review | 60/100

Review disclosure: Coloured Static Press received a free review copy of Second Zero through Keymailer. Our verdict is based on independent hands-on assessment.

Second Zero looks like the kind of fast, precision-driven first-person shooter that could make every successful run feel exhilarating. Its angular environments, bright geometric presentation and emphasis on momentum make an immediate impression. Unfortunately, the controls do not consistently deliver the fluidity its concept demands.

Second Zero main menu and geometric visual design
Original Second Zero gameplay captured by Coloured Static Press.

Gunplay with a solid foundation

The shooting itself is a strength. There is a satisfying directness to lining up a shot, and the weapon handling provides a sound basis for the movement-and-combat experience the game is aiming for. Its striking orange-and-yellow spaces also give it an identifiable visual style without overwhelming the action.

Second Zero first-person shooting and aiming
Original Second Zero gameplay captured by Coloured Static Press.

When movement interrupts momentum

Where the experience falters is traversal. Wall-jumping, a mechanic that should become instinctive in a game built around speed, feels unreliable in its current form. Some jumps demand such unforgiving execution that repeated attempts become frustrating rather than rewarding. Precision platforming needs dependable feedback and consistent responsiveness. Here, the challenge can feel as though it comes from the controls rather than the level design.

Second Zero triangle-shaped wall-jump challenge
Original Second Zero gameplay captured by Coloured Static Press.

Aim assist that does too much

The default aim assist is also far too aggressive. Rather than offering a subtle helping hand, it can feel like the game is shifting between targets for you. Turning it off restores a better sense of ownership over each shot, but players should not need to disable a default assistance feature to regain that feeling of control.

Price, promise and the finished release

At the reported Steam price of £2.39, Second Zero is an inexpensive proposition, and that matters when weighing up its strengths and limitations. There is a likeable premise here, and the gunplay gives the developer something worth building upon. However, this is being assessed as a released product, not on what a future update might accomplish. The slick experience suggested by the trailer remains some distance from the moment-to-moment feel of playing.

Verdict

Second Zero has a distinctive look, a promising concept and solid shooting. Its unreliable wall-jumping, near-impossible-feeling leaps and overbearing aim assist undermine the pace and precision that should make it shine. Its low price makes those shortcomings easier to accept, but does not erase them.

Coloured Static Press score: 60/100

Coverage tracking: #secondzero #keymailer


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