Shadows of Christmas Eve: when the warmth of Christmas becomes something terrifying
A small independent studio is building psychological horror around a familiar home, unsettling nightmares and the disturbing feeling that a place you know is no longer safe.
Christmas has a particular visual language: familiar decorations, warm rooms, family traditions and the promise of comfort. Horror games normally take us somewhere obviously dangerous, but Shadows of Christmas Eve from InLoop Studios is interested in something more personal: what happens when a home associated with safety begins turning into a nightmare?
The two-person independent developer contacted Coloured Static Press to introduce its narrative-driven psychological horror game, which currently has a free Steam demo and a planned December 2026 launch. The studio also confirmed the project is taking part in Steam Scream V, 26 October to 2 November, immediately following October’s Steam Next Fest.

The horror of somewhere familiar
According to the developer’s description, the story follows a young woman whose increasingly troubling dreams begin to make ordinary life feel unreliable. As she investigates her family history and searches for answers, the house itself changes. Corridors and rooms that should be comforting become places of uncertainty, with hidden messages, environmental clues and threats lurking in the darkness.
That is a compelling basis for atmospheric horror because the player’s surroundings are part of the mystery. A familiar room can become unsettling without needing to fill it with monsters. The more recognisable a setting is, the more disturbing it can feel when small details stop behaving as expected.
Christmas warmth and Latin American horror
One detail in the studio’s submission stood out to us. InLoop describes the game as exploring the contrast between the warmth of a Latin American Christmas and the cold atmosphere of psychological horror. That cultural perspective is an intriguing direction for a genre often built around abandoned hospitals, laboratories or remote villages.
It also gives the project a distinctive identity beyond its scares. A domestic space has memories, rituals and emotional weight. Turning those associations upside down has the potential to create a different kind of tension, and we’re interested to see how the developers express that through the environments and story.
Exploration, puzzles and things that don’t add up
The Steam listing identifies exploration and puzzle solving as core parts of the experience. Players search for clues, investigate rooms and uncover hidden information while trying to understand the changing nature of the house. The official page also warns that what the player sees cannot always be trusted.
That leaves several important questions for a later hands-on look. Do puzzles deepen the story or interrupt the atmosphere? How does the game balance creeping tension against more direct danger? And how much of the mystery does the demo reveal without giving the whole experience away?
A free public demo is available through the Steam page. We haven’t played it yet, so this article does not make a hands-on assessment.
InLoop Studios is aiming for a December 2026 full release. It has also submitted the game for both Next Fest and Steam Scream V.
A small studio with an ambitious atmosphere
InLoop describes itself as a two-person studio, and its submission includes authorised screenshots, promotional artwork and an official trailer. The project began as an earlier version recognised at PatiJam 2024, where the game’s Steam page says it placed third. That history makes it especially interesting as a project developing from a smaller creative experiment into a commercial release.
For Coloured Static Press, the next step is to explore both the public demo and the story behind the project. We’d particularly like to ask the team how the Christmas setting shaped its creative decisions, what changed since the original jam version and how a small studio approaches atmosphere without a blockbuster budget.
Why it belongs on First Signal
We’ve deliberately built First Signal around games that are still finding their audience, not just finished products that already have a sizeable following. Shadows of Christmas Eve fits because its premise can be explained clearly, its creators have something interesting to say about the setting, and players can try the demo for themselves.
We haven’t formed an opinion about how successfully it delivers its scares. What we can say is that a psychological horror story built around the warmth of Christmas offers a distinctive twist, and it’s one we’d like to investigate further.
Explore Shadows of Christmas Eve
Developer and publisher: InLoop Studios · Genre: Psychological horror / exploration / puzzles · Planned launch: December 2026
Looking for a different kind of Halloween discovery? Read our First Signal introduction to EXCISA, an occult roguelite where the scares begin at a candlelit séance table.
Editorial note: This is a First Signal discovery feature based on the developer’s authorised submission and official Steam information. We have not played the demo or assigned a review score. Scheduled release dates and event participation are provided by the developer and may change.
