SUSHI CHESS makes every captured piece a financial decision
Taking your opponent’s best piece sounds like a victory. But what if the sushi you eat comes with a bill?
Chess has spent centuries teaching players that capturing a valuable piece is usually a good idea. SUSHI CHESS, from Japanese two-person development group Today’s Special!, adds one wonderfully awkward complication: in the game’s Modern rules, taking an opposing sushi piece costs money.
That changes the question from can I capture this? to can I afford to capture this?, and sometimes to can I persuade my opponent to capture something they cannot afford? It’s a small twist on a familiar board game, but one that could change how players plan entire turns.
Today’s Special! submitted the game directly to Coloured Static Press for First Signal, including an English-language press kit, a short official trailer and permission to use promotional assets. A free Windows demo is available on Steam, while the full game is currently targeted for March 2027.

Every capture changes two scores
In ordinary chess, a move can open a line of attack, protect the king or force an exchange. The SUSHI CHESS pitch retains the idea of moving and taking pieces, but overlays an economy that forces each decision to carry an additional cost. The sushi pieces have different prices, so choosing to eat an omelette, a prawn or a more expensive piece can affect what you’re able to do later.
It may even be worth tempting your opponent to make a particular capture. Losing a piece is rarely desirable, but an opponent who spends too heavily can create a different kind of advantage. The challenge becomes balancing board position against a wallet that cannot be treated as unlimited.
Even passing the turn has a price
One of the official game’s more amusing details is the option to pass a turn over tea. It sounds like a peaceful pause, except the tea still costs money. That little rule reinforces the larger design philosophy: the board and the budget cannot be separated, even when you’re not moving anything.
The full game also plans a Classic mode without the money mechanic, making it easier to understand how the economic layer changes the experience. Comparing the two should provide a useful test when we eventually put the game through its paces.
Capture rival sushi, manage the prices you pay, and plan around an evolving budget.
Play without the additional money system and focus on movement and position.
Find solutions in Puzzle Mode, or take on computer opponents at different difficulties in the planned full game.
What can you try right now?
The two-person studio’s submission says the current demo provides a selection of puzzles and matches against an Easy CPU opponent. It supports English and mouse controls, and requires no key or password. The full Steam description lists three CPU difficulty levels, local head-to-head play on the same PC and online matches against Steam friends as features planned for release.
The difference matters. We haven’t yet played the demo, and we won’t attribute the full release’s modes to it without testing them. What we do have is a publicly available way for readers to explore the central idea before the game launches.
Why we’ve put it on First Signal
Not every distinctive indie needs sprawling worlds or elaborate visuals. Some of the strongest ideas turn a familiar rule into an unfamiliar decision. SUSHI CHESS offers exactly that: a very recognisable board game, a cheerful visual identity and one extra resource that might make experienced players rethink their instincts.
It’s also a game where a deeper developer interview could be particularly revealing. How did Today’s Special! arrive at the pricing of each piece? How did they balance a game where board advantage and money advantage are not always the same? And what have players discovered in the demo that the developers didn’t expect?
We’ll reserve any assessment of balance, difficulty and the feeling of play for a later hands-on session. For now, SUSHI CHESS earns its First Signal introduction because the premise is clear, playful and genuinely worth investigating.
Discover SUSHI CHESS
Developer / publisher: Today’s Special! · Platform: Windows PC · Planned release: March 2027 · Free demo: Available now
Editorial note: First Signal discovery coverage based on the direct developer submission and official Steam details. CSP has not played the demo for this feature. No review score or hands-on claims are presented.
