The Green Light: a short journey into the dark that knows when to make you jump
Haunting sounds, unsettling spaces and a handful of genuine scares make this compact psychological horror story an excellent Halloween pick.
A solid, atmospheric horror experience with strong visuals and sound. Short-lived, certainly, but it leaves an impression.

The Green Light doesn’t need a huge world, elaborate combat systems or a dozen hours to get under your skin. Its strengths are smaller and more deliberate: a corridor that goes quiet at the wrong moment, a strange noise somewhere out of sight, and that uneasy feeling that turning around might be a terrible idea.
You play as Fred, a man stuck in an unhappy, dead-end job and troubled by disturbing hallucinations. Following a late-night power cut, a mysterious voice comes through the radio and offers the possibility of escape. That promise draws Fred forward, deeper into places that are anything but reassuring.
The atmosphere does the heavy lifting
The first thing that stayed with us was the atmosphere. There are stretches of near-silence that make you listen harder than you normally would, followed by unexpected, creepy sounds that suddenly make the space feel occupied. The audio is particularly effective at keeping you on edge. It also makes the game’s occasional jump scares feel earned rather than simply dropped into every other room.
Visually, The Green Light has a strong sense of place. Dimly lit interiors, unsettling objects, shadowy corridors and splashes of colour are used well, creating an eerie mood without trying to overwhelm you with spectacle. Some moments genuinely caught us off guard.
Look closer, work it out, move forward
Progression is built around exploring locations and figuring out what the environment wants from you. That might mean finding a particular object, locating a useful tool or working out how to open a door. The puzzles are less about complicated systems and more about paying attention to the space around you. It is a sensible fit for a game that wants to sustain tension while still giving you something active to do.
The radio-guided narrative keeps the journey moving. Even when a particular room leaves you scratching your head, the next little discovery gives you a reason to venture into the darkness again. It’s a straightforward formula, but the sound and presentation help make it work.
Its biggest weakness? You may want more
There’s no disguising the length. Our experience was a couple of hours at most. If you’re after a sprawling horror campaign or a deeply layered series of puzzles, this is unlikely to satisfy that particular itch. The game is a compact offering, and it is best judged as one.
That limited runtime doesn’t undo its strengths. In fact, there is something to be said for a horror game that establishes its mood, gives you a few properly unsettling encounters and doesn’t linger long after its best ideas have landed.
Final verdict · 80/100
Short, atmospheric and satisfyingly creepy. The Green Light delivers strong visuals, very effective sound and a few genuine jump moments in a tight first-person package. Its brevity is the main reservation, but for a bite-sized horror experience during Steam Scream, it’s an easy one to recommend investigating.
Find the game: The Green Light on Xbox Series X|S · The Green Light on Steam
Review transparency: An Xbox Series X|S review code was supplied via Keymailer. The score and opinions are Coloured Static Press’s independent assessment. Promotional imagery is credited above. Steam Scream is the theme of this editorial review; it does not imply that the game is an official event participant.
