INDEPENDENT GAMES, TECH & CULTURE

MORE SIGNAL. LESS NOISE.

COLOURED STATIC PRESS / ORIGINAL COVERAGE

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Geometry Rift: Apocalypse Is a Father-and-Son Love Letter to Arcade Chaos

Official Steam promotional artwork for Geometry Rift: Apocalypse by Dad & Son Games

FIRST SIGNAL / FREE DEMO / FATHER-AND-SON DEVELOPMENT STORY

There is a lovely symmetry to Geometry Rift: Apocalypse. The game is built around two players surviving together, and it is being made by a father and son who wanted to create the sort of local co-op experience they enjoy sharing. Spain-based Víctor Vergara and his son Álex are the team behind Dad & Son Games, working on a neon-drenched action roguelite where survival depends on movement, timing and increasingly absurd weapon combinations.

Geometry Rift: Apocalypse official neon arcade gameplay screenshot
Official Steam gameplay screenshot, credited to Dad & Son Games.

A wall of geometry, and a growing arsenal

The game’s Steam page describes a top-down battle against swarms of geometric enemies. Players unlock ships and weapons, collect upgrades, and experiment with combinations such as lasers, chain lightning, shields, bombs, time manipulation and black holes. The store listing also highlights 18 unlockable ships and four themed worlds with bosses and special challenges.

Rather than locking everyone into one control style, Geometry Rift offers automatic fire for players who prefer concentrating on movement, plus manual twin-stick aiming for those who want to direct every shot. That flexibility could be particularly useful in local co-op, where two players may have very different levels of experience with arcade shooters.

A project built to be shared

Víctor introduced the project to Coloured Static Press as a collaboration with Álex, explaining that the two-player local co-op mode grew from their own years of playing games together. That family origin is the most distinctive part of the pitch. It’s not just another game trying to put more projectiles on screen; it’s an attempt to create an experience the developers themselves want to share.

The full game’s Steam page credits Víctor Vergara and Alex Vergara as developers and Dad & Son Games and Dojo System as publishers. The studio has offered an original press kit for editorial use. We have not played the game and cannot assess performance, difficulty balance or the quality of co-op from screenshots alone.

Free demo now, full game planned for 2027

The official Steam page currently lists a Q1 2027 release window and a free demo. Steam also advertises a separate playtest. Neither the demo nor playtest constitutes a completed full release, so this remains a First Signal discovery rather than a Switchboard recommendation.

If you have a fondness for arcade survival games, the most interesting test may be whether weapon-fusion decisions create enough room for co-operation amid the chaos. The free demo is available on Steam for readers who want to investigate.

Editorial disclosure: This feature draws on Víctor Vergara’s direct submission and the official Steam store checked 31 October 2026. Gameplay art is sourced from the official Steam listing. We have not independently played the demo, playtest or full game. Coloured Static Press has not played or reviewed this game. No score or hands-on verdict is implied. Details and release plans may change. Coverage is editorially independent.


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