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Game Developer Interviews
Behind the Signal conversations with video game developers, studios and creative teams.
LATEST FROM THIS DESK

Behind the Signal: Grill & Grow Creator Tunahan Sönmez on the Reality of Solo Development
Grill & Grow solo developer Tunahan Sönmez discusses building a restaurant simulator, early demo feedback and the financial and technical challenges of making a…

Behind the Signal: Reroll_dev on Ayakashi Profile, Yokai Combos and Learning from a Demo
Reroll_dev discusses Ayakashi Profile's four-character combos, troublesome yokai, motion comics, demo feedback and the reality of making a solo RPG.

Behind the Signal: Jumping Frog Studio on Face Your Fate, Reel Strategy and Building a Jackpot
Jumping Frog Studio explains Face Your Fate's reel-based deckbuilding, Chinese mythology, reroll decisions and the challenge of making a jackpot feel strategic.

Behind the Signal: The Windy Project on Bleach & Blood, Night Shifts and Slow-Burning Horror
The Windy Project explains why Bleach & Blood turns ordinary laundromat chores into suspense, how its PS1 visuals deepen uncertainty and what the full…

Behind the Signal: Caster Crew on Voice-Cast Spells, Recognition Delays and Multiplayer Magic
Caster Crew's three-person team explains how spoken incantations became a co-op roguelike, why voice-recognition latency matters and what players taught them about the free…

Behind the Signal: Lys Games on Gopher It, Office Humour and Making Time Stand Still
Lys Games explains why Gopher It is designed for solo play first, how its clock only moves when you finish tasks, and the practical…

Wreckord Shop Superstar: From Brixton’s Music Scene to an Indie iPhone Rhythm Game
Creator Esteban Castillo-Velez discusses the Brixton roots, independent musicians and animation-to-rhythm-game journey behind Wreckord Shop Superstar.

SuperWEIRD Interview: Programming WorkBots, Learning From Players and Building an Automation Roguelite
Roman Lukinov of Luden.io explains how SuperWEIRD combines programmable robots, roguelite expeditions and co-op, and why useful player feedback can be uncomfortable to hear.

INANIMA Interview: Obscure Tales on Five Years of Horror, Consequences and the Darkness Beyond the Flashlight
Obscure Tales co-founders Nico and Fran explain the five-year journey behind INANIMA, from reactive enemies and limited resources to pixel-art horror and choices without…

Behind the Signal: Emanouel Pontikakis Rebuilds Night Whisper Lane After Fourteen Years
Solo developer Emanouel Pontikakis discusses rebuilding his 2012 horror debut for PC, from first-person combat and noir cutscenes to the infamous toilet snake.
