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Game Developer Interviews
Behind the Signal conversations with video game developers, studios and creative teams.
LATEST FROM THIS DESK

Behind the Signal: PixelScale on Burakku Jakku Samurai, Blackjack and the Cost of Hitting 21
PixelScale's Raimon explains how blackjack becomes samurai combat, why hitting exactly 21 matters and what the team is learning from its free demo.

CardCraft Engineering Developer Interview: Yue on Schoolyard Cards, Strategy and Building Rules That Matter
From handmade school cards to Steam, solo developer Yue discusses CardCraft Engineering's creation budget, deckbuilding strategy, workshop progression and transparent AI-assisted development.

FrogPop Developer Interview: Brian Lee on Bubble Trouble, Bosses and Building His First Game
FrogPop solo developer Brian Lee talks Bubble Trouble inspiration, the Bubble Stork and Geode Wyrm, balancing a ten-wave demo and the realities of making…

Limbival Developer Interview: Cryers For The Future on Frog Heads, Deadly Circuses and the Chaos of Building a First Game
Limbival developers Cryers For The Future discuss limb-swapping combat, the deadly circus and how an overpowered double Frog Head build exposed the challenge of…

White Cloud Interview: The Labyrinth That Remembers What Humanity Forgot
Seunghoon Choi shares the story behind White Cloud, where forgotten memories shape the labyrinth and learning enemy weaknesses changes combat.

LIFE LIKE A DJ Interview: From Unpaid Gigs to Building a Music Career Simulator
Łukasz Zaranek on travelling to clubs, managing a DJ's career and creating LIFE LIKE A DJ, an ambitious browser-playable music industry simulator.

CLICK BAIT Interview: Benjamin Adams on One-Button Combat and Internet Monsters
How do you turn Autocorrect, Spam Bot and the Influencer into tactical enemies? Benjamin Adams explains CLICK BAIT's one-button combat and design choices.

Trox The Reversal Developer Interview: Trojan Productions on Human Horror, the Sustainable Meat Act and Life Underground
Trojan Productions co-founders Vinil Verghese and Sushant Devadhe discuss alternate-history horror, the Sustainable Meat Act, character Marco, the demo and indie development in an…

Through Decay Developer Interview: Nikolay Shapoval on Guitar Combat, Rhythm and Three Years of Experimentation
Dead Flowers Games creator Nikolay Shapoval explains Through Decay's unlikely pacifist origins, rhythmic combat puzzles, hand-drawn animation and evolving soundtrack in our original seven-question…

EXCISA Developer Interview: Zooyos on the Séance Table, Eleven Guests and the Cost of Every Dice Roll
Zooyos speaks to Coloured Static Press in an exclusive seven-question developer interview about EXCISA's dice, tarot cards, uninvited Guests and horror built around a…
