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Game Developer Interviews
Behind the Signal conversations with video game developers, studios and creative teams.
LATEST FROM THIS DESK

SG Racing Interview: A Goose, a Car Horn and the Family Playtests Behind Four-Player Chaos
Beastflaps Games tells Coloured Static Press how a grumpy goose became a kart racer, why family playtesting matters, and what four-player support adds to…

Mission Nuts Interview: Tom Sheol on Wiewiu, Hidden Meanings and Finding Light in the Dark
A little pink squirrel born in difficult times became Tom Sheol's labour of love. The solo developer shares the story, secrets and personal meaning…

REFLECT89 Interview: Alejandro Clavijo on the Family Drawings That Became an Arcade Game
REFLECT89 creator Alejandro Clavijo reveals how his children's drawings inspired CORE and AURA, why defence is the game's weapon, and what solo development taught…

Sloth Jam Interview: Former Club Penguin Artist Rémi Couture on Making Games Safer for Families
Strategic Sloth founder Rémi Couture explains how Club Penguin shaped his career and why Sloth Jam uses one-button games, kind-words-only chat and no loot…

JUBAKU Interview: BABGamesStudio on Japanese Horror, Photography and the Mystery of the Tanaka Residence
BABGamesStudio discusses JUBAKU's Japanese horror influences, its graded camera-evidence system, a major planned difficulty change and the story it wants players to uncover.

Maneki Mania & Pidgeon Pocket Interview: Javier Lianes on Family, Feedback and Making Every Upgrade Count
In our seven-question developer interview, Lianes8 Studio's Javier Lianes García discusses Maneki Mania, Pidgeon Pocket, his own game engine, family inspiration and lessons from…

Deep Frost Interview: Ugur Ozer on Trust, Evidence and Antarctic Horror
Deep Frost creator Ugur Ozer explains the nine-day Antarctic mystery, its shifting loyalties, unreliable testimony and the challenge of designing social deduction for one…

Graveyard Shift Developer Interview: Jonathan Cerrato on One More Night and a Life Beyond the 9-to-5
MonkeyMan Games founder Jonathan Cerrato talks Graveyard Shift: A Sage’s Last Stand, a gothic roguelike deckbuilder built from the dead, the challenges of solo…

Tavern Clicker Developer Interview: Crooked Mug on Cosy Progression and Secrets Beneath the Bar
Crooked Mug's Matylda Nowak discusses Tavern Clicker's engraved art, satisfying incremental progression, a two-person team and mysteries beneath the tavern.

Arcane Dash Developer Interview: Thirty Years of Platforming Dreams and the Return of Shareware
Thirty years of inspiration, 36 levels and a free first episode. We speak to the developer of Arcane Dash about true shareware, hand-built platforming…
