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Game Developer Interviews
Behind the Signal conversations with video game developers, studios and creative teams.
LATEST FROM THIS DESK

NIGHTSOMNIA Interview: Dmytro Osypiuk on Detective Work, Night Shifts and Decisions Without Clues
Seven-question written interview with NIGHTSOMNIA solo developer Dmytro Osypiuk, on detective-game research, meaningful investigation and player choices.

I Nailed This Document! Interview: CUTKEY Studio Turns Endless Client Revisions Into Puzzle Gameplay
CUTKEY Studio co-founder Luke shares the full seven-question story behind I nailed this document!: the challenge of believable editing puzzles, last-minute client revisions, and…

N.E.O.N. HORIZON Interview: Denis on Shipbuilding, Adaptive Enemies and Making Games Without a Marketing Budget
Seven questions with indie developer Denis on N.E.O.N. HORIZON, the custom Shipyard, enemy AI, Steam Next Fest feedback and building an audience on no…

SUSHI CHESS Developer Interview: Why Taking Your Opponent’s Pieces Costs Money
Original seven-question developer interview with Terumoto Takamiya (MCnagai) of Today's Special!. SUSHI CHESS: design, balancing, the public demo and creative decisions behind the indie…

Against Heroes Developer Interview: Building a Strategy Game Where Heroes Grow Stronger Without You
Original seven-question developer interview with Jun Tae Park of Spacewisp Games. Against Heroes: design, balancing, the public demo and creative decisions behind the indie…

Farkle: Tavern Dice Interview | How Kingdom Come Inspired Pterosoft’s Home-Built Engine
Seven questions with Jan Bostl of Pterosoft Studio on the Kingdom Come dice-game inspiration, the medieval tavern, Ptero-Engine, playtesting and Farkle's future.

Inside Fishing Company Tycoon: Buğra Özden on Fleet Automation, Fresh Fish and Building a Business
Ozden Games solo developer Buğra Özden explains how Fishing Company Tycoon: Harbor to Market balances fishing, dynamic markets, fleet automation and its isometric art,…

Desecrated Deck Interview: Elvis Posa on Cursed Cards, a Clever Ghost and the Graveyard Ahead
Solo developer Elvis Posa explains the horror inspirations, tactical card systems and future plans behind Desecrated Deck.

Sort of the Apocalypse: Why Tidying a Bunker Might Be the Calmest Way to Survive the End of the World
Developer interview draft: Josh Chappelle of Fortified Studios on post-apocalyptic sorting, upgrades and peaceful first-person gameplay. WIP materials only; release target to verify.

Inside K.O.T.L.O.V.K.A.: Real-World Photographs, Fallout Influences and Bandit Rabbit Studio’s First RPG
Developer interview draft: Vladimir of Bandit Rabbit Studio on transforming photographs into an unusual first-person turn-based RPG. Hold for fact checking and approved imagery.
