INDEPENDENT GAMES, TECH & CULTURE

MORE SIGNAL. LESS NOISE.

COLOURED STATIC PRESS / INFORMATION

How We Test Hardware | Coloured Static Press

COLOURED STATIC PRESS / HARDWARE LAB / EDITORIAL TRANSPARENCY

HOW WE TEST HARDWARE.

A good score should mean something. Our reviews start with the product in use, a recorded test setup and the limitations that matter to buyers. These are the standards we work towards across PC components, displays, controllers, peripherals and creator equipment.

Visual disclosure: the four hardware product images above are illustrative and sourced from our editorial archive, not photographs of the current test room. The miniature is our original painting photography. Each review identifies its image sources separately.

01 / OUR REVIEW PROCESS

Evidence before adjectives.

STEP 01

Identify the exact product

Record the model, variant, firmware, connectivity, included accessories, current UK price and whether the product was purchased, loaned or supplied.

STEP 02

Document the test environment

Record relevant system, console, display, software, drivers and game versions. A comparison is only useful when readers know the conditions.

STEP 03

Use it in realistic conditions

Test ordinary gaming, work or content creation alongside repeatable checks appropriate to the category. Extended-use verdicts should explain the length and nature of testing.

STEP 04

Publish a defensible verdict

Explain what works, what does not, who the product suits, how it compares with alternatives and the basis for any 1–100 score. Unfinished testing remains unscored.

02 / TESTS BY CATEGORY

The right test for the right equipment.

DISPLAYS

Gaming monitors

Resolution, refresh rate, supported modes, ergonomics, connectivity, perceived motion clarity, HDR implementation, colour and daily use. Objective brightness or colour-accuracy figures are only reported when measured with suitable equipment.

CONTROLLERS

Console and PC controllers

Platform compatibility, pairing, layout, trigger and stick feel, remapping, wireless stability, battery behaviour, comfort and real-game response. Instrumented latency and drift data are only reported when measured.

PERIPHERALS

Keyboards and mice

Switch feel, keycap and chassis quality, input behaviour, software, wireless reliability, comfort, noise and signs of wear during longer use.

AUDIO

Headsets, microphones and speakers

Usability across supported devices, speech clarity, background noise, isolation, tonal balance, positioning and connection options, with recordings or comparisons where practical.

SYSTEMS

PCs and components

Exact CPU/GPU/RAM/storage, driver and game versions, settings, average frame rates, frame pacing, 1% lows, heat and noise where measurement is possible. Avoid direct comparisons from mismatched settings.

HOBBY

The Painting Desk

Setup, finish, cleaning, longevity, ergonomics, compatibility and value during an actual miniature project. Airbrush testing requires appropriate compressor and ventilation.

03 / EVIDENCE & INDEPENDENCE

Rules that apply to every verdict.

  • Hands-on means hands-on. A press release, official photo or specification list cannot be described as independent testing.
  • Every image has a source. Our own photographs are labelled as original; manufacturer imagery is identified as illustrative, with permission and source confirmed before use. We do not use AI-generated product photography.
  • Numbers need a method. We distinguish measured performance, software-reported readings and subjective experience. We do not invent benchmark results or imply we own instruments we do not have.
  • Scores are independent. Free samples, review loans, affiliate links and sponsored placements are disclosed. They cannot purchase a verdict or score.
  • Previews are not reviews. Early looks, unboxing and news remain unscored until sufficient hands-on testing supports a verdict.
  • Corrections stay visible. Material factual or testing corrections should be dated and explained rather than silently changing a conclusion.