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Dodo Duckie Review: Charming, Clever and a Little Too Challenging at Times (75/100)

Original Coloured Static Press gameplay screenshot showing Dodo meeting Coco the capybara on a bench on a bright green cliff

COLOURED STATIC PRESS · HANDS-ON GAME REVIEW

Dodo Duckie: a delightful adventure with more bite than its bright colours suggest

Dimension-hopping platforming, wonderfully silly hats and a determined little duck make this a cheerful adventure. Just don’t mistake cute for easy.

75/100 · GOOD

Colourful, clever and genuinely fun

A lovely mix of exploration and puzzle-platforming, let down slightly by moments of difficulty that feel out of step with its welcoming presentation.

Developer: BornMonkiePublisher: Solo GameReleased: 23 July 2026Genre: Puzzle-platformer / adventureSingle-player
Our Dodo Duckie gameplay screenshot showing Coco the capybara on a bench beside a cliff while Dodo listens
Coco provides one of many wonderfully odd encounters in Dodo’s colourful 3D world. Original gameplay capture: Coloured Static Press.

Some games announce themselves with an explosion, a brooding hero or an enormous open world. Dodo Duckie offers a smaller invitation: become a duck, put on a ridiculous hat and head out to find your missing friends. And, for the most part, that invitation is very easy to accept.

Developed by BornMonkie, Dodo Duckie is a bright, imaginative adventure that blends 2D platforming with 3D exploration. Its premise is charmingly uncomplicated. Dodo’s chicken family has been taken by aliens, leaving our feathered hero to follow them through a succession of wonderfully strange places. Along the way are puzzles to solve, characters to meet and enough opportunities for a fashion change to keep even the most style-conscious duck occupied.

We’ve come away with a positive impression. It’s a game that regularly made us smile, even if some of its mechanics occasionally demanded a little more patience than we expected from something with such an approachable personality.

Two dimensions, one very clever idea

The best thing about Dodo Duckie is the way it plays with perspective. Dodo can move between a conventional side-on platforming view and a freer 3D space, using that change in viewpoint to find routes, interact with the environment and understand how to progress.

It isn’t just a visual trick. A place that appears straightforward from the side can open up once you have room to roam, while returning to 2D can reveal a completely different way of getting past an obstacle. The shift adds genuine variety to what could otherwise have been a familiar hop-from-platform-to-platform experience.

There’s a satisfying little spark when you finally see what the game wants you to do. The solution often involves thinking about the space differently rather than simply moving faster. We like that. It gives the adventure its own character and makes you feel involved in understanding its world, not just passing through it.

Dodo Duckie official gameplay illustration showing bright stylised adventure environments
The game’s worlds are full of odd characters, playful touches and surprises. Official artwork © BornMonkie.

Sometimes the difficulty doesn’t match the smile

That central mechanic, however, is also where our biggest reservation sits. Some of the platforming and puzzle sequences are genuinely challenging. There is nothing wrong with a game making you work for a solution, of course, and the cleverer moments are part of its appeal. But we did find ourselves wondering whether a few sections ask too much of the audience most likely to be drawn in by Dodo’s appearance.

Everything about the presentation suggests a welcoming adventure: soft shapes, bright colours, playful characters and a duck who seems delighted simply to be involved. It looks like the sort of game that families, younger players and people who don’t normally play demanding platformers might enjoy discovering together. Some of the trickier mechanics feel slightly at odds with that first impression.

For experienced players, those moments may provide just the right amount of resistance. For someone newer to puzzle-platformers, though, the move from cheerful exploration to repeated attempts at a tricky obstacle may prove frustrating. The challenge isn’t enough to spoil the whole adventure, but the balance could have been gentler in places.

And that’s the distinction behind our score. We don’t think Dodo Duckie should have been effortless. We simply think a game this inviting would benefit from keeping more of its challenge within reach of the people its world is so good at welcoming.

Our Dodo Duckie gameplay screenshot of a towering mechanical bird with an oversized beak and huge blue eyes
Even a giant mechanical bird somehow fits perfectly into this colourful, unpredictable adventure. Original gameplay capture: Coloured Static Press.

A world worth stopping to look at

Thankfully, there’s plenty to enjoy between the tougher moments. The environments are packed with colour and personality, from airy pastel landscapes to more unusual fantasy spaces. Dodo’s journey has a toy-box quality, where each new area feels like it might hide something silly around the next corner.

It’s the characters that really help make it feel alive. Talking animals, curious creatures and playful dialogue add charm without overwhelming the adventure. One moment you’re exploring a strange new landscape; the next you’re hearing a wonderfully odd observation from one of its inhabitants. The writing doesn’t need to be elaborate to be entertaining.

We also enjoyed the contrast between the relaxing scenery and some of the more outlandish sights the game throws at you. A giant mechanical bird, for example, feels perfectly at home in this universe. It’s the sort of moment that captures what Dodo Duckie does well: surprising you with something unusual without losing its light-hearted spirit.

Collectibles, customisation and a very fashionable duck

Exploration comes with rewards, too. You’ll gather coins and feathers on your travels, giving you another reason to look around rather than rush straight to the next objective. They can be spent in Capie’s hat shop on outfits for Dodo’s head, turning each visit into a chance to make our hero look even more ridiculous.

It’s a simple idea, and one that works brilliantly with the rest of the game. These aren’t the sort of upgrades that transform the experience into a deep role-playing system. They’re little rewards for being curious, and sometimes that’s enough. Finding another collectible and seeing what you can dress Dodo in next adds a playful sense of progress to the journey.

That spirit runs through the whole adventure. The game doesn’t need to take itself seriously to give players something worthwhile. The moments when you’re wandering, discovering a new creature or simply looking at a colourful scene are often every bit as memorable as completing a puzzle.

Dodo Duckie understands something important: a game can be small, silly and charming, and still be worth your time.

Does it deliver where it matters?

For us, the answer is yes, even with the occasional difficulty spike. Dodo Duckie is imaginative, approachable in spirit and full of character. Its central 2D/3D perspective-switching idea gives it a clever gameplay identity, while the exploration and collectables keep the adventure moving between puzzles.

What holds it back from a higher score is that slight mismatch between its audience-friendly appearance and the challenge of a few mechanics. We would happily recommend it to players who enjoy a puzzle, but we’d be more cautious about presenting it as a completely easy-going experience for younger or less experienced gamers.

Still, when we think back on our time with Dodo, we remember the colourful worlds, the characters, the silly hats and the satisfaction of working out a clever solution. We remember having fun. That’s a pretty good result for any game.

Final verdict: 75/100 · Good

Dodo Duckie is a cheerful, creative adventure that makes excellent use of its 2D/3D switching mechanic. Its bright worlds and lovable cast make exploring a pleasure, and its hat collecting adds just the right amount of silliness. A few surprisingly tough sections could frustrate the very players its charming presentation attracts, but they don’t overshadow the enjoyment. Overall, it’s fun, and sometimes that’s the most important thing a game can be.

Review transparency: This is an independent review based on firsthand gameplay impressions, screenshots and notes supplied to Coloured Static Press. The exact hardware, length of play and method of obtaining the review build were not specified, so we have not invented those details. Developer and release information was cross-checked against the official Steam listing. Two screenshots were captured during our own gameplay and are labelled as original Coloured Static Press captures; the additional image is official BornMonkie artwork sourced from Steam.


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