The people behind the games.
Behind every world is a person, a strange idea, a difficult choice or a story worth sharing. These are our conversations with independent developers about where games come from, what makes them work and the work that happens when nobody is watching.
Latest conversations
One story in the spotlight. More voices to discover.
LATEST CONVERSATIONManeki Mania & Pidgeon Pocket: Javier Lianes on Family, Feedback and Game DesignHow a developer blends family inspiration with the craft of making upgrades feel worthwhile.READ THE STORY ↗
DEVELOPER INTERVIEW / 02Deep Frost: Ugur Ozer on Trust, Evidence and Antarctic HorrorInside a single-player mystery built around suspicion, conflicting testimony and difficult choices.READ THE STORY ↗
DEVELOPER INTERVIEW / 03Graveyard Shift: Jonathan Cerrato on One More Night and Life Beyond the 9-to-5A solo developer’s gothic deckbuilder and what he hopes to build beyond his day job.READ THE STORY ↗
DEVELOPER INTERVIEW / 04Tavern Clicker: Crooked Mug on Cosy Progression and Secrets Beneath the BarA two-person studio on engraved art, satisfying incremental mechanics and its mysterious tavern.READ THE STORY ↗
DEVELOPER INTERVIEW / 05Arcane Dash: Thirty Years of Platforming Dreams and the Return of SharewareA long-held creative ambition becomes a retro platformer with a free first episode.READ THE STORY ↗
DEVELOPER INTERVIEW / 06A Dark Cave: Why a Few Lines of Text Can Be More Powerful Than NumbersHow restrained writing and imagination build a game world that stays with players.READ THE STORY ↗Explore their stories
The small decisions and big journeys behind the games.
01 / PERSONAL ORIGINSGames made close to homeJavier Lianes on family inspiration, feedback and making every upgrade count.
02 / MAKING FEARDesigning the unknownUgur Ozer explores suspicion and the challenges of building a mystery for one player.
03 / CREATIVE JOURNEYSIdeas that take decadesThe developer behind Arcane Dash on the long road to a shareware-inspired platformer.
Every game has a story worth telling.
Have a distinctive design challenge, a personal inspiration or a development journey you’d like to share? We’re interested in meaningful conversations, not guaranteed coverage. Editorial submissions are free.
SUBMIT YOUR GAME ↗PITCH AN INTERVIEW ↗EDITORIAL STANDARDS ↗